2 min read
Coding mods using Fabric

After playing Minecraft for years, I finally decided to try my hand at modding using the Fabric mod loader. The result? CTek, my first tech mod that adds ovens, generators, and power cables to Minecraft 1.20.1! 🎮

Getting Started

Setting up the Fabric development environment was surprisingly straightforward. After installing the Fabric tools and setting up my IDE with Java and Gradle, I was ready to start coding. The Fabric API provides a clean, modern way to interact with Minecraft’s codebase. ⚙️

Creating Custom Blocks

My first challenge was creating the basic blocks for my tech mod. Here’s what I learned:

  • Registering blocks requires both block classes and block entities
  • Items need separate registration from blocks
  • Block models and textures go in the resources folder
  • Block states define how blocks interact and connect 🏗️

Power Systems

Implementing power transfer was the trickiest part. I had to create:

  • A custom energy system for the generators
  • Cable blocks that could connect and transfer power
  • Block entities that could store and consume energy
  • Interfaces for energy-accepting blocks ⚡

Learning Experience

This project taught me so much about:

  • Java/Minecraft code architecture
  • Event handling in Fabric
  • Resource management
  • Block entity tick systems 📚

From a simple idea to a working tech mod, this journey into Fabric modding has been incredibly rewarding. Can’t wait to add more features to CTek! 🌟